The idea with this project was to recreate the cableway ride to Sugarloaf Mountain with the view of the city of Rio de Janeiro gradually unveiling. The purpose in doing so was to explore contemporary and relevant processes and tools for world building for game engines with an emphasizes on visually realistic landscapes. The project involved Unity3D, World Machine, City Engine, 3ds Max and a bit of C++.

Experience the digital Rio Cableway Ride in you web browser.