I’ve spent the past two, very exciting, years with Zero Point Software (with some amazing and talented people!) working on their Steam early access title Interstellar Marines as a game programmer. My time there gave me intimate knowledge of the Unity3D game engine, and related technologies such as Mecanim, Unity3D’s navigation system, uLink (which we used for all our networking purposes), and it taught me of the challenges of being an early access game.

My most significant contributions to Interstellar Marines is the animation system and additions to the character controller, character stamina, large parts of the weapon handling, the AI that are now used for the bots, as well as the server architecture, linking several game server instances together in the traversable clusters that are now used for the Hell Week game mode.

The video above should serve nicely as an introduction to the game at large.